//==============================================================================
// Oak autumn burning_anim.txt
//==============================================================================

//==============================================================================
define BurntEmbers
{
   SetSelector
   {
       VariationLogic
       set hotspot
       {
          version
          {
             Visualparticle SFX A Forest Fire Embers
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
   }
}

//==============================================================================
define BurntSmoke
{
   SetSelector
   {
       VariationLogic
       set hotspot
       {
          version
          {
             Visualparticle SFX A Forest Fire Tree Smoke
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
   }
}

//==============================================================================
define BurntFire
{
   SetSelector
   {
       VariationLogic
       set hotspot
       {
          version
          {
             Visualparticle SFX A Forest Fire Large
          }
       }
       set hotspot
       {
          version
          {
             Visualparticle SFX A Forest Fire Small
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      VariationLogic      
      set hotspot
      {
         version
         {
            Visual World N Elm A
				Length 20.0
			connect FIRE BurntFire hotspot
			connect FIRE BurntSmoke hotspot
			connect FIRE BurntEmbers hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual World N Elm B
				Length 20.0
			connect FIRE BurntFire hotspot
			connect FIRE BurntSmoke hotspot
			connect FIRE BurntEmbers hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual World N Elm C
				Length 20.0
			connect FIRE BurntFire hotspot
			connect FIRE BurntSmoke hotspot
			connect FIRE BurntEmbers hotspot
         }
      }  
      set hotspot
      {
         version
         {
            Visual World N Elm D
				Length 20.0
			connect FIRE BurntFire hotspot
			connect FIRE BurntSmoke hotspot
			connect FIRE BurntEmbers hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual World N Elm E
				Length 20.0
			connect FIRE BurntFire hotspot
			connect FIRE BurntSmoke hotspot
			connect FIRE BurntEmbers hotspot
         }
      }    
      set hotspot
      {
         version
         {
            Visual World N Elm F
				Length 20.0
			connect FIRE BurntFire hotspot
			connect FIRE BurntSmoke hotspot
			connect FIRE BurntEmbers hotspot
         }
      }     
      set hotspot
      {
         version
         {
            Visual World N Elm G
				Length 20.0
			connect FIRE BurntFire hotspot
			connect FIRE BurntSmoke hotspot
			connect FIRE BurntEmbers hotspot
         }
      }    
      set hotspot
      {
         version
         {
            Visual World N Elm H
				Length 20.0
			connect FIRE BurntFire hotspot
			connect FIRE BurntSmoke hotspot
			connect FIRE BurntEmbers hotspot
         }
      }   
   }
}



//==============================================================================
anim Death
{
   SetSelector
   {
      VariationLogic      
      set hotspot
      {
         version
         {
            Visual World G Oak A Burnt_falling
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.30 false TreeFalling checkVisible 
//-- end auto generated section
         }
      }
      set hotspot
      {
         version
         {
            Visual World G Oak B Burnt_falling
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.30 false TreeFalling checkVisible 
//-- end auto generated section
         }
      }
      set hotspot
      {
         version
         {
            Visual World G Oak A Burnt_falling
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.30 false TreeFalling checkVisible 
//-- end auto generated section
         }
      }      
      set hotspot
      {
         version
         {
            Visual World G Oak B Burnt_falling
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.34 false TreeFalling checkVisible 
//-- end auto generated section
         }
      }
      set hotspot
      {
         version
         {
            Visual World G Oak C Burnt_falling
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.30 false TreeFalling checkVisible 
//-- end auto generated section
         }
      }
      set hotspot
      {
         version
         {
            Visual World G Oak G Burnt_falling
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.30 false TreeFalling checkVisible 
//-- end auto generated section
         }
      }    
      set hotspot
      {
         version
         {
            Visual World G Oak C Burnt_falling
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.30 false TreeFalling checkVisible 
//-- end auto generated section
         }
      }
      set hotspot
      {
         version
         {
            Visual World G Oak G Burnt_falling
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.30 false TreeFalling checkVisible 
//-- end auto generated section
         }
      }  
   }
}